Tuesday, October 2, 2007

Crack Quest - The Setup

So we pitched our games to the class and, believe it or not, my game was picked. This wasn't a very big surprise to me because I was confident going into the presentation that the idea I had was original, simple, and well in scope for a four month long project. I found the biggest problem with the other presentations was that most of the designers forgot that everyone is taking a full course load with this class and we only have four months to make this project. This means that we can only spend 1/5th of our time, at MOST, on this project because we have 4 other class each. This means our projects can't be the biggest and most expansive games in the world like some of the ideas i heard.

So I pitched the game CrackQuest to the class and it was picked with three other games out of 24 presentations. After, we formed teams. I suggested while picking teams that we let the students decide which games they want to work on so they are not being forced onto any certain project, immediately increasing the enthusiasm for the game they are making. The groups were evenly divided and I am now part of a very enthusiastic team. Our team consists of:

Ching Hung
Joseph Yu
Alex Ting
Terry Chow
Johnnie Tso
Darian Grant

We have also assigned roles for the team which I will post soon. Next on our milestone list is that we have to start working with our game engine, understand it, and start filling in some basic pieces of artwork to get our game going. Also we are going to have to get our Paper prototype on it's way as well as the GDD typed up. I'll post again when we are closer to completing this.

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