Ant Colony:
An educational game, but their prototype didn’t let me know if it mimicked their game play very well because I did not really comprehend what their game will like in the end.
Mechanics: Unclear
Aesthetics: Discovery, Challenge, Submission
Dynamics: Unsure because I do not know the mechanics, they should have made that more clear in their presentation.
Fins of Fury:
Prototype:
Mimicked the game well enough, but was much slower than actual game play, for the users had to wait to roll and move instead of instantly move around. Great idea, and very original.
Aesthetics: Fantasy, Submission, Narrative, Expression
Mechanics: Move around, fight, level up
Dynamics: Move around the environment and fight bad guys to level up and eventually turn into a frog before fighting the end boss. The more you fight, the faster you gain power.
The Adventure of water Element:
Aesthetics: Fantasy, Discovery, Submission
Mechanics: were hard to establish based off of their prototype.
Dynamics: find the gems in the environment and battle foes to get to them.
Prototype:
This game is a side scrolling action game with great artwork. Though it is an original idea, their prototype doesn’t mimic their game too well, only the fact that it is in a turn based system. They can’t reproduce the AI because they are people running this, not computers.
Untitled:
Puzzle Solving and Action Game
Prototype:
I am unclear to how well it mimics their actual game play for I did not get a sense of their game from the presentation. More artwork would have helped that out.
Aesthetics: Seem to be Challenge and Submission
Mechanics: Unable to determine from their prototype
Dynamics: Unable to determine because i could not determine their mechanics, so i do not know how the user will interact with the mechanics to create the dynamics.
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