Stick Ninja:
This group’s prototype seemed to mimic their mechanics very well, but I was a bit unsure because I did not hear anything about how their game will be played in the final form. They did a good job of representing the four levels and the boss bonus, and they also did a good job of assigning the random characters and random weapons to each level. They also mimicked the random attacks well with the dice.
Aesthetics: Narrative, Fantasy, Submission
Dynamics: Fight one enemy in each level using random weapons and characters
Mechanics: Click to attack and a your attack will do random damage to the enemy. Damage will be dealt out randomly as well.
Zodiac War:
This group’s prototype was a turn based board game, but there were some problems the group have foreseen such as their prototype only supported 3 basic attacks which the users did not like, and the AI wasn’t working in their prototype and they figured it would be hard to implement that in their game.
Aesthetics: Submission, Fantasy
Mechanics: Hit buttons to attack the other player
Dynamics: Hitting the other player will result in damage dealt and eventually will kill the opponent, making you victorious.
CrackQuest:
This was our presentation so I will let everyone else critique it.
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