Wednesday, November 28, 2007

Week 13

- what you have done this week for the project
- where and when you met with your group
- what you are going to do for next week

So this week wasn't terribly productive which is a shame. I wanted to have the game done by today but it seems our workload is too heavy in all of our other classes to get most of our milestones done on time for this week. We worked on our characters and the levels as well as the values for the characters and levels, but we still came up short with some of the characters and levels. We almost made up for it, however, today in our meeting. We met during the lecture and continued our meeting straight through until 8:30pm tonight. We went through every single character, and went through all their sprites to see if there were any missing, so we can have them completed by tomorrow morning. Also, for each character, we recorded audio lines so we will have some unique sound effects for each one. This will add a lot of humour to our video game. Our milestones are pretty harsh this week, they are really all for today or tomorrow to complete to make up for last week. I told the team that after those milestones are complete, i'm going to give out more milestones as i need them. I'm really impressed with how they are handling this all. Anywhoo, here are the milestones for this week:

Weekly Milestones:
(remember most of these milestones are due tonight, and they will change throughout the week, keep in contact because I’ll be emailing you little things to do as I find them)
According to Magy, for next week we need to have:
- playable Game (not final, but close to final)
- non-playable movie of the game (in AVI or other format, make sure to tell me what Codec is needed)
- 5-page document on the game, description of the game mechanics and concept, you can use MDA as your framework for describing your game.
What you learned through the process of creating the game and working with the engine, i.e. reflection on the process.
For this, each person must write half of a page on the process, what you learned through the process of making this game and doing whatever it is you did.
(Due Sunday Night)

Darian: Also I want the weapons to be valued, linked to their icons, and timed. Discuss and figure out how much effort it will take to have a mini driving game. Fill in the bosses with temp sprites to mess with their values. Test the cutscenes with random quicktime movies. Email Magy about Johnnie’s grades. Send Johnnie all the frames he needs. Fill in the rest of the empty sprites that you can.

Ching: Finish the street level (Tuesday night, November 27th)
Make the bullet for the police officer (Wednesday)
Frames to finish: (Tuesday night, November 27th)
Attack Left
Attack Right
Turning Left
Turning Right

Alex: Send the rendered frames to Darian (Tuesday Night, November 27th)

Johnnie:
Save the sewer level as a smaller format (Tuesday night November 27t)
Frames to finish for rat: (Tuesday night, November 27th)
Jump left attack left
Jump right attack right
Turning Left jumping
Turning Right jumping
Frames to finish for main character: (Tuesday night, November 27th)
Jump Left attack Left (1 frame)
Starting to duck left (1 frame)
Turning left jumping (1 frame)
Aim left falling back (12 frames, but only 2 new ones)
Descend Left attack left (1 frame)

Joseph: Finish the Cut Scene intro (Friday night)
If Darian says the other cut scenes can work in between levels, do those cut scenes (due Monday Night)
Record roughly 10 seconds of the game footage, put in .mov form (fraps is the name of the program) (due Sunday)
Send Terry the audio files (make sure he gets them)
Frames to finish for priest: (Tuesday night, November 27th)
Jump left attack left: (2 frames at most)
Jump right attack right:
Turning left jumping
Turning right jumping
Turning Left
Turning Right

Terry:
Do the invincible health bar (change the red to green) (Wednesday night)
Add in Time Up noise (Wednesday night)
Do the time up screen (Wednesday Night)
Edit the audio files we sent you into their own separate files for each line (Tuesday, November 27th)
- Label the files according to their intro and give separate folders for each character
- Add effects to the audio recordings to make them sound more scary, manly, and less like students, hehe. Keep the effects for each character different, but make sure all the sounds for each character sound the same (ex: slow down all the security guard clips so he sounds deeper, speed up the rat sounds so he sounds squeakier, experiment with them)
- Below IN GREEN is a list of all the files you need to send me organized in their appropriate sections and labeled appropriately so I can find them with ease and put them into the game: (talk to darian if you don’t know what’s going on)

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