- what you have done this week for the project
- where and when you met with your group
- what you are going to do for next week
So this week we worked on milestones set out from last week. We added in the new character of the Rat Boss to the level as well as the crack grenade and syringe. The rat boss only has about half of it's frames done but this week we will work on the rest. We also presented our prototype presentation in class this week and got some good feedback from the class. The feedback we got that we did not include in our presentation was that we should add in Audio cut scenes instead of just text. This will create a new way to present the story to the user and keep them going throughout the game. We are also planning on adding in random audio bits into the levels to act as the characters inner monologue. We think we can have some fun with these audio bits and it will add to the replay value of our game because the audio bits will play randomly, and the user might not hear them all the first or second time playing the game.
This week we met after the lecture, before the lab, in room 5300. This is the usual spot where we meet when we have meetings outside of the class room, and we just discussed what we have done this week and we wrote out our milestones for next week.
Here are the milestones that we will accomplish for next week:
Weekly Milestone, Due Sunday Night:
Do critiques!!!
Darian: Take a look at Rat, decide if it needs more. Test the sprites that are sent and give feedback. Work on the storyline with Jo. Find out pixel size of the screen. Width 800 Height 600
Ching: Start on police officer, finish those walking frames, and the attack frames.
Add more to the street level, such as buildings.
Alex: Finish off the main room, start the security guard.
Johnnie: Mirror the Rat Boss frames, do the cheese projectile. Add more variation and length. Send the png sprite to darian to test.
Joseph: Crack Grenade resize it again, fix the white halo around the priest. Send one sprite to Darian. Work on story line with Darian, design the template and/or storyboard for the cut scenes.
Terry: Sounds:, Dying sound effects needs to be cut down. random hospital level sounds. Music for the sewer level and random sounds for the sewer level. Start gathering SFX for the bad guys and characters.
Interface: Game over screen: Paste your work overtop of the “winners don’t use drugs screen”
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